I have written a chapter on this book about how to set-up soft bodies in games. Within the chapter you will find sample code on how to implement the most difficult features of the model. It has been tested in one prototype using the Alone in the Dark framework for PC.
Within the book there are other very interesting topics related to physics in games. All of them give incredible hints in how to optimize the algorithms for games.
So, it would be a good idea if you buy the book. You can get it from Amazon.
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