Being a reviewer for the last Siggraph 2010 has been a pleasure. If you work in the Academia being a reviewer is a normal part of your daily activities, since although you are not paid, the payment is implicitly included in your Academia salary besides giving you a plus in your CV for further scientific evaluations.
However, if you are working in the industry, it has a different meaning. You don't get paid either, it is not really worthy for your work since in your CV does not mean much for recruiters, your wife is upset for loosing time in something without any payment. From my point of view, it is done by the pleasure of reading and reviewing highly technical works. It gives you some sort of self-confidence.
I don't thing my boss cares if I am a SIGGRAPH reviewer or not, unlike the boss of normal academia researchers. But, still, you get a free and pretty mug as shown in the picture.
martes, 17 de agosto de 2010
viernes, 6 de agosto de 2010
The book: Game Physics Pearls
I have written a chapter on this book about how to set-up soft bodies in games. Within the chapter you will find sample code on how to implement the most difficult features of the model. It has been tested in one prototype using the Alone in the Dark framework for PC.
Within the book there are other very interesting topics related to physics in games. All of them give incredible hints in how to optimize the algorithms for games.
So, it would be a good idea if you buy the book. You can get it from Amazon.
Within the book there are other very interesting topics related to physics in games. All of them give incredible hints in how to optimize the algorithms for games.
So, it would be a good idea if you buy the book. You can get it from Amazon.
Etiquetas:
physics engines,
research,
videogames
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